Whew.
Yesterday was crazy stressful. We had a huge meeting with the professors, and we’re back to the original melee system. Essentially the whole group got called in to discuss why we shouldn’t go forward with the turn based system. I thought the turn based system would solve the problems reported in alpha, but it implementing an entirely new system just creates new problems.
The lesson learned?
Stick with your original plan. Especially when you’re a leader, have confidence in what you set out to do in the beginning. Be confident even when you receive negative feedback- it’s better to fix or improve a current feature than to plaster over a problem with a revolutionary, game-changing solution. Generally, your original idea is the best idea, because you’ve thought it out the longest.
In other Comrade Quest related news, beta is little under two weeks away, and we’re starting to crunch. I’m excited about our group all-nighter we’re going to pull on Saturday. I’m thinking about preparing dinner and some baked goods for the team.
Also, I’ve been working on menus. Here’s the pause menu, which is underway right now.
