Adventures in Portfolio Building & Learning

Hello my readers! I hope everyone’s doing well in their game development quests!

In my most recent adventures, I’ve attended several portfolio reviews and received valuable feedback. Of my current three portfolios, game design, concept art, and user interface design, I’ve learned that my game design portfolio is the strongest. Huzzah! However, I do need to beef up my skills in concept art and user interface design, so to do this I’ve started doing more work in those areas.

Currently I’m working on weapon concepts for an urbanpunk setting, either for a game or comic. Pictured left from right I have a drill axe, an electric sword, and a katar. The electric sword I’m most proud of, and if I were ever to face a horde of zombies, it’d be my go-to weapon of the three.

lewoczko_weapons Rough

Progress after importing the image to Photoshop. I’m a little odd in that I like to work right to left. I’m finished with the katar, but I’m still working on the electric sword and haven’t even started yet on the axe.

claire_weaponsWIP1

In addition to building up my concept art repertoire, I’ve been working on my user interface portfolio. Currently I primarily do just the art and design side of user interfaces, but I’m learning how to code and implement them using Scaleform. I love working in Unreal Development Kit (I find the node based system for materials to be extremely useful), and learning Scaleform will greatly increase my capabilities in the engine.

The menu below is a main menu screen for a fictional game called Dragoon Chronicles. I wanted to create a menu for a game with a dark fantasy setting, like Infinity Blade or Diablo. Currently I only have a static image, but I plan on importing individual buttons and states into Scaleform and see what all I can do with them.

ClaireLewoczko_DragoonChroniclesUI_1

It’s a bit daunting, having to learn software and languages, especially when it seems like a new one emerges every several months. It’s getting better though; I’m realizing that with both engines and programming, many concepts remain the same, despite the addition of new features and versions. In a way it keeps development from getting stale, as there’s always something new to be learned.

A couple of months ago Vinton Cerf, one of the founders of the Internet, came to give a presentation at my college. After his presentation, he allowed students to come up, shake his hand, and ask him questions. I was a bit shy, and introduced myself as “just a student”. I will never forget his reply, in which he told me

  “You are never just a student. A student is one of the most important things you can be. You should never stop being a student. You should always be learning.”

Even when formal education ends, it’s always important to be learning: learning from experiences, learning from other people, learning new ways to do things. From my experience, I’ve seen that the happiest people are those who continue to learn and grow. Those who refuse to open to new ideas become stagnant and depressed.

It makes me incredibly happy to know that I am in a field that is constantly evolving. It’s been a journey so far and as far as I can see, adventure stretches into the horizon. I have a lot to learn, but I am excited about all the discoveries that lie ahead. Stay passionate comrades, and always be willing to learn.

Until next time, US Claire Force signing out.

Post commandeered by the US Claire Force

 

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