Wow, how time flies. Last time I posted on this blog it was all the way back in December, I think. That doesn’t mean I haven’t been busy on projects though! A few months ago I created a weapon concept called the FZS-712 Anti Drone Gun, part of my cyberpunk gun series. According to its lore, the gun uses an electromagnetic charge to disable, or destroy drones, depending on the setting the user chooses.
Out of my cyberpunk weapons, it has the strongest design in regards to functionality and (in my opinion) aesthetics, so I decided it’d be a good item to build a 3D model of. I’ll eventually be using this gun as part of a reload and fire animation intended for a first person shooter game.
The first few days I was able to get the general shape blocked out. The next week I started working on the details for the body of the gun. The body’s mesh still needs some cleaning, as there are some tris and n-gons present. I also need to drastically reduce the poly count at some point.
The other parts of the gun don’t need as much mesh work. The stock is done in terms of modeling, and now I’m working its diffuse texture. Grunge will be added at a later stage, but for now I want to get the basic shapes and colors blocked in, so I can establish definitive masks for the self illumination maps.
And that’s my progress thus far. I’ll continue to post updates on the model throughout the month, though I probably won’t conform to a particular schedule. I’m really doing this for my benefit- to see how quickly I can turn out a quality model. But for those who are reading, thank you! And please let me know if you have any tips or tricks in the comments.
Post commandeered by the US Claire Force