Shrine: UV Unwrapping

This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”

3D Modeling- Shrine

This month I’m working on a 3D model of a Shinto shrine. Added a porch, stairs, railing, and bells. I can’t wait to start on the texturing process, but there’s going to be a lot of UV working (and reworking) with this one. Then once I’m done with that I’ll make some bamboo, rocks andContinue reading “3D Modeling- Shrine”

Anti-Drone Gun Modeling #2

UPDATE 4-21-17: I finished the model around August last year, but never got around to posting it. Here she is! We now resume the blog post. I’ve made significant progress on the anti-drone gun model. Today I got all the texture work done for the stock of the gun- diffuse, occlusion, normal, height, and specularity.Continue reading “Anti-Drone Gun Modeling #2”

Better Tools, Better Art

Great news! I am now the proud owner of an Intuos tablet! No more Bamboo Craft or buggy driver issues for me (hopefully)! With the Intuos drawing curved lines is much smoother, which I love. I’m also enjoying the heightened pressure sensitivity, because it was lacking in the Bamboo Craft. Now I can spend lessContinue reading “Better Tools, Better Art”

Special Halloween Post- Megalomania Live On Kickstarter!

Hello readers! It’s been awhile! The past two months I’ve been helping Last Minute Games create icons for their card game Megalomania. It’s a super-villain themed card game with a wicked sense of humor- and it’s really fun too! Definitely a must if you’re going to have a group over for a party. It’s beingContinue reading “Special Halloween Post- Megalomania Live On Kickstarter!”

Concept Art: The Power of the Polygonal Select Tool

Sometimes the lack of technology opens new ways of doing things, as I’ve experienced lately. Unfortunately, my Wacom tablet of five years decided to give up the ghost, and now I’m researching my next drawing hardware acquisition. At the rate I’ve been going though, I may not need a tablet for awhile, and it’s largelyContinue reading “Concept Art: The Power of the Polygonal Select Tool”

Dissolver Concept

I was digging through folders on my computer and stumbled upon an old concept I had started but never finished. Called the Dissolver, it sweeps its prey up using its tentacles and constricts them, like a python. Using these same tentacles, it slowly eases its victim into it’s highly acidic digestive tract. The Dissolver isContinue reading “Dissolver Concept”

More Swords in Progress

Once I’m done with these last two swords, I think I’ll work on some vehicle and environment concepts for awhile. I love designing weapons, but I need to expand my repertoire. In other news, I purchased Marmoset Hexels. It’s an inexpensive little program useful for making tiling textures and pixel art. Is it good forContinue reading “More Swords in Progress”