Comrade Quest is a local co-op brawler built in the Unity Game Engine. I pitched the game mechanics and premise of Comrade Quest to a panel of judges at The University of Texas at Dallas, for admission into the ATEC department’s Game Production Lab. The game was voted on and selected for the Spring 2014 semester of Game Production Lab.
During the production of Comrade Quest, I served as project lead to a team of nine people: one game designer, two level designers, two programmers, two artists and two sound designers. I also served as a backup 2D artist and animator for some of the environmental assets and enemy animations.
Comrade Quest Download (for PC)