UPDATE 4-21-17: I finished the model around August last year, but never got around to posting it. Here she is! We now resume the blog post. I’ve made significant progress on the anti-drone gun model. Today I got all the texture work done for the stock of the gun- diffuse, occlusion, normal, height, and specularity.Continue reading “Anti-Drone Gun Modeling #2”
Tag Archives: claire
Adventures in Portfolio Building & Learning
Hello my readers! I hope everyone’s doing well in their game development quests! In my most recent adventures, I’ve attended several portfolio reviews and received valuable feedback. Of my current three portfolios, game design, concept art, and user interface design, I’ve learned that my game design portfolio is the strongest. Huzzah! However, I do needContinue reading “Adventures in Portfolio Building & Learning”
Comrade Quest History Part 2
continued from previous post Immediately I chose to go with the Soviet theme. I decided on the name Comrade Quest, to evoke nostalgia for old analog games and to give it that goofy, campy feel. I immediately went to work fixing up my pitch document and adapting the character sketches I had made in myContinue reading “Comrade Quest History Part 2”