UPDATE 4-21-17: I finished the model around August last year, but never got around to posting it. Here she is! We now resume the blog post. I’ve made significant progress on the anti-drone gun model. Today I got all the texture work done for the stock of the gun- diffuse, occlusion, normal, height, and specularity.Continue reading “Anti-Drone Gun Modeling #2”
Tag Archives: concept art
Better Tools, Better Art
Great news! I am now the proud owner of an Intuos tablet! No more Bamboo Craft or buggy driver issues for me (hopefully)! With the Intuos drawing curved lines is much smoother, which I love. I’m also enjoying the heightened pressure sensitivity, because it was lacking in the Bamboo Craft. Now I can spend lessContinue reading “Better Tools, Better Art”
Concept Art: The Power of the Polygonal Select Tool
Sometimes the lack of technology opens new ways of doing things, as I’ve experienced lately. Unfortunately, my Wacom tablet of five years decided to give up the ghost, and now I’m researching my next drawing hardware acquisition. At the rate I’ve been going though, I may not need a tablet for awhile, and it’s largelyContinue reading “Concept Art: The Power of the Polygonal Select Tool”
Dissolver Concept
I was digging through folders on my computer and stumbled upon an old concept I had started but never finished. Called the Dissolver, it sweeps its prey up using its tentacles and constricts them, like a python. Using these same tentacles, it slowly eases its victim into it’s highly acidic digestive tract. The Dissolver isContinue reading “Dissolver Concept”
More Swords in Progress
Once I’m done with these last two swords, I think I’ll work on some vehicle and environment concepts for awhile. I love designing weapons, but I need to expand my repertoire. In other news, I purchased Marmoset Hexels. It’s an inexpensive little program useful for making tiling textures and pixel art. Is it good forContinue reading “More Swords in Progress”
Star Sword Concept
Number three in line of weapon concepts, here is the latest sword I designed. I wanted to do a weapon with a more whimsical theme, akin to the keyblades in Kingdom Hearts. Post commandeered by the US Claire Force
Frost Sword Concept Art
Here’s the second concept in the new rendering style I’ve been working in. This one actually took longer than the previous “evil” sword concept I generated two days ago, despite it being conceptually less intricate. I wanted to achieve a better sense of texture with this frost sword concept, and I like how the hiltContinue reading “Frost Sword Concept Art”
Back In Business
This is a quick post, but I’ve been trying out some new rendering techniques for concept art. Here’s my first go at it- I designed this sword for a video game setting. More to come later! Post commandered by the US Claire Force
UI Design & Weapons Concept
I’m going to keep this post short and sweet, because I’m applying for jobs and have a lot coming up in the next post. I finished the weapons concept I’ve been working on, as well as a UI page for the fictional game Dragoon Chronicles. I’ve included a time lapse of my work flow forContinue reading “UI Design & Weapons Concept”
Adventures in Portfolio Building & Learning
Hello my readers! I hope everyone’s doing well in their game development quests! In my most recent adventures, I’ve attended several portfolio reviews and received valuable feedback. Of my current three portfolios, game design, concept art, and user interface design, I’ve learned that my game design portfolio is the strongest. Huzzah! However, I do needContinue reading “Adventures in Portfolio Building & Learning”