This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”
Tag Archives: development
Comrade Quest History Part 2
continued from previous post Immediately I chose to go with the Soviet theme. I decided on the name Comrade Quest, to evoke nostalgia for old analog games and to give it that goofy, campy feel. I immediately went to work fixing up my pitch document and adapting the character sketches I had made in myContinue reading “Comrade Quest History Part 2”