Shrine: UV Unwrapping

This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”

3D Modeling- Shrine

This month I’m working on a 3D model of a Shinto shrine. Added a porch, stairs, railing, and bells. I can’t wait to start on the texturing process, but there’s going to be a lot of UV working (and reworking) with this one. Then once I’m done with that I’ll make some bamboo, rocks andContinue reading “3D Modeling- Shrine”

Anti-Drone Gun Modeling #2

UPDATE 4-21-17: I finished the model around August last year, but never got around to posting it. Here she is! We now resume the blog post. I’ve made significant progress on the anti-drone gun model. Today I got all the texture work done for the stock of the gun- diffuse, occlusion, normal, height, and specularity.Continue reading “Anti-Drone Gun Modeling #2”

Fix a Bug and More Will Appear

Hello my readers! It’s been another exciting week in FTD development. Those collision problems I had last week? No more. Those weird issues I had with the character’s movement? Vanquished! I’m happy to say that most of the problems I struggled with last week are gone, but as is always true in game development moreContinue reading “Fix a Bug and More Will Appear”

Game Maker & Collision Fun

Hello my readers!  From now on, I’ll be updating the USCF blog each Sunday with development progress on Fight the Darkness. Cheers! Last week I purchased Game Maker Studio Professional, and since then I’ve been stumbling through the free tutorials. Now that I’ve got a little hands-on knowledge with the engine, I’ve been working on aContinue reading “Game Maker & Collision Fun”

Announcing New Game Dev Project!

I did it! I finally did it. I decided to pay the $100. Now I’m a proud owner of Game Maker Studio and I feel awesome. And also ready to make a game. For now, I’m going to call this game Fight the Darkness, because until something novel comes along, it’s the title that IContinue reading “Announcing New Game Dev Project!”

UI Design & Weapons Concept

I’m going to keep this post short and sweet, because I’m applying for jobs and have a lot coming up in the next post. I finished the weapons concept I’ve been working on, as well as a UI page for the fictional game Dragoon Chronicles. I’ve included a time lapse of my work flow forContinue reading “UI Design & Weapons Concept”

Comrade Quest Final Release

It’s finally reached the end of the semester, and Comrade Quest’s development is over. It makes me sad that everyone on my team is going their separate ways, but I’m glad that I got the chance to lead a group of talented artists, programmers and designers to realize my vision. Also, I’m quite proud thatContinue reading “Comrade Quest Final Release”