I was digging through folders on my computer and stumbled upon an old concept I had started but never finished. Called the Dissolver, it sweeps its prey up using its tentacles and constricts them, like a python. Using these same tentacles, it slowly eases its victim into it’s highly acidic digestive tract. The Dissolver isContinue reading “Dissolver Concept”
Tag Archives: gamedev
Frost Sword Concept Art
Here’s the second concept in the new rendering style I’ve been working in. This one actually took longer than the previous “evil” sword concept I generated two days ago, despite it being conceptually less intricate. I wanted to achieve a better sense of texture with this frost sword concept, and I like how the hiltContinue reading “Frost Sword Concept Art”
Back In Business
This is a quick post, but I’ve been trying out some new rendering techniques for concept art. Here’s my first go at it- I designed this sword for a video game setting. More to come later! Post commandered by the US Claire Force
Pixel Art Boot Camp #1
post commandeered by US Claire Force
Fix a Bug and More Will Appear
Hello my readers! It’s been another exciting week in FTD development. Those collision problems I had last week? No more. Those weird issues I had with the character’s movement? Vanquished! I’m happy to say that most of the problems I struggled with last week are gone, but as is always true in game development moreContinue reading “Fix a Bug and More Will Appear”
Announcing New Game Dev Project!
I did it! I finally did it. I decided to pay the $100. Now I’m a proud owner of Game Maker Studio and I feel awesome. And also ready to make a game. For now, I’m going to call this game Fight the Darkness, because until something novel comes along, it’s the title that IContinue reading “Announcing New Game Dev Project!”
Adventures in Portfolio Building & Learning
Hello my readers! I hope everyone’s doing well in their game development quests! In my most recent adventures, I’ve attended several portfolio reviews and received valuable feedback. Of my current three portfolios, game design, concept art, and user interface design, I’ve learned that my game design portfolio is the strongest. Huzzah! However, I do needContinue reading “Adventures in Portfolio Building & Learning”