Shrine: UV Unwrapping

This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”

3D Modeling- Shrine

This month I’m working on a 3D model of a Shinto shrine. Added a porch, stairs, railing, and bells. I can’t wait to start on the texturing process, but there’s going to be a lot of UV working (and reworking) with this one. Then once I’m done with that I’ll make some bamboo, rocks andContinue reading “3D Modeling- Shrine”

Comrade Quest History Part 3

Continued from previous post To become a better speaker, I spent the rest of Wednesday pitching Comrade Quest to as many friends, classmates, and willing strangers as I could. Most of the people who I pitched the game to really liked the idea, but it was criticism from a 3D modeling friend that really helpedContinue reading “Comrade Quest History Part 3”