Shrine: UV Unwrapping

This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”

Anti-Drone Gun Modeling #2

UPDATE 4-21-17: I finished the model around August last year, but never got around to posting it. Here she is! We now resume the blog post. I’ve made significant progress on the anti-drone gun model. Today I got all the texture work done for the stock of the gun- diffuse, occlusion, normal, height, and specularity.Continue reading “Anti-Drone Gun Modeling #2”