Shrine: UV Unwrapping

This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”

More Swords in Progress

Once I’m done with these last two swords, I think I’ll work on some vehicle and environment concepts for awhile. I love designing weapons, but I need to expand my repertoire. In other news, I purchased Marmoset Hexels. It’s an inexpensive little program useful for making tiling textures and pixel art. Is it good forContinue reading “More Swords in Progress”