It’s finally reached the end of the semester, and Comrade Quest’s development is over. It makes me sad that everyone on my team is going their separate ways, but I’m glad that I got the chance to lead a group of talented artists, programmers and designers to realize my vision. Also, I’m quite proud thatContinue reading “Comrade Quest Final Release”
Tag Archives: Stalin
Comrade Quest Checkpoint Animations
I’ve been working more on the menus, and animations for the different objects in the level. Here are the assets for the checkpoints- the banner says контрольная точка (kontrol’naya tochka), or checkpoint. I’m going off of what one of my Russian-speaking friends said, hopefully it doesn’t mean “capitalism for life” or “Donald Trump is awesome”Continue reading “Comrade Quest Checkpoint Animations”
A Lesson in Leadership
Whew. Yesterday was crazy stressful. We had a huge meeting with the professors, and we’re back to the original melee system. Essentially the whole group got called in to discuss why we shouldn’t go forward with the turn based system. I thought the turn based system would solve the problems reported in alpha, but itContinue reading “A Lesson in Leadership”
Comrade Quest History Part 4
Continued from previous post I got up on stage, calmly pulled up the PowerPoint presentation for Comrade Quest, and began my pitch. In the first two slides, I knew the audience was at least listening. The next four slides I introduced the four playable characters of the game. With each new character, the audience becameContinue reading “Comrade Quest History Part 4”
Comrade Quest Dev Blog Announcement
US Claire Force reporting for duty! I am pleased to announce that my game, Comrade Quest, is currently in development in UTD’s Game Production Lab. Back in October I pitched my idea for Game Production Lab, and it got accepted! Now I am in charge of a team of nine people- programmers, level designers, animators,Continue reading “Comrade Quest Dev Blog Announcement”