This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a good set of tools to speed up the process slightly. Whoever developed the planar map tool at Autodesk has my deepest regards. SO MUCH TIME SAVED. Now obviously I’m nowhere near done yet, but IContinue reading “Shrine: UV Unwrapping”
Tag Archives: usclaireforce
Anti-Drone Gun Modeling #2
UPDATE 4-21-17: I finished the model around August last year, but never got around to posting it. Here she is! We now resume the blog post. I’ve made significant progress on the anti-drone gun model. Today I got all the texture work done for the stock of the gun- diffuse, occlusion, normal, height, and specularity.Continue reading “Anti-Drone Gun Modeling #2”
Better Tools, Better Art
Great news! I am now the proud owner of an Intuos tablet! No more Bamboo Craft or buggy driver issues for me (hopefully)! With the Intuos drawing curved lines is much smoother, which I love. I’m also enjoying the heightened pressure sensitivity, because it was lacking in the Bamboo Craft. Now I can spend lessContinue reading “Better Tools, Better Art”
Star Sword Concept
Number three in line of weapon concepts, here is the latest sword I designed. I wanted to do a weapon with a more whimsical theme, akin to the keyblades in Kingdom Hearts. Post commandeered by the US Claire Force
Frost Sword Concept Art
Here’s the second concept in the new rendering style I’ve been working in. This one actually took longer than the previous “evil” sword concept I generated two days ago, despite it being conceptually less intricate. I wanted to achieve a better sense of texture with this frost sword concept, and I like how the hiltContinue reading “Frost Sword Concept Art”
Back In Business
This is a quick post, but I’ve been trying out some new rendering techniques for concept art. Here’s my first go at it- I designed this sword for a video game setting. More to come later! Post commandered by the US Claire Force
Pixel Art Boot Camp #2
Post commandeered by the US Claire Force
Pixel Art Boot Camp #1
post commandeered by US Claire Force
Fix a Bug and More Will Appear
Hello my readers! It’s been another exciting week in FTD development. Those collision problems I had last week? No more. Those weird issues I had with the character’s movement? Vanquished! I’m happy to say that most of the problems I struggled with last week are gone, but as is always true in game development moreContinue reading “Fix a Bug and More Will Appear”
Announcing New Game Dev Project!
I did it! I finally did it. I decided to pay the $100. Now I’m a proud owner of Game Maker Studio and I feel awesome. And also ready to make a game. For now, I’m going to call this game Fight the Darkness, because until something novel comes along, it’s the title that IContinue reading “Announcing New Game Dev Project!”