Adventures in Portfolio Building & Learning

Hello my readers! I hope everyone’s doing well in their game development quests! In my most recent adventures, I’ve attended several portfolio reviews and received valuable feedback. Of my current three portfolios, game design, concept art, and user interface design, I’ve learned that my game design portfolio is the strongest. Huzzah! However, I do needContinue reading “Adventures in Portfolio Building & Learning”

Comrade Quest Final Release

It’s finally reached the end of the semester, and Comrade Quest’s development is over. It makes me sad that everyone on my team is going their separate ways, but I’m glad that I got the chance to lead a group of talented artists, programmers and designers to realize my vision. Also, I’m quite proud thatContinue reading “Comrade Quest Final Release”

Beta crunch madness

Tonight we’re having our beta crunch weekend night! Craziness abounds! We’re working hard on just about every aspect of the game, in time for Game Lab beta on April 8th. Updates will come shortly.  

Comrade Quest Checkpoint Animations

I’ve been working more on the menus, and animations for the different objects in the level. Here are the assets for the checkpoints- the banner says контрольная точка (kontrol’naya tochka), or checkpoint. I’m going off of what one of my Russian-speaking friends said, hopefully it doesn’t mean “capitalism for life” or “Donald Trump is awesome”Continue reading “Comrade Quest Checkpoint Animations”

Comrade Quest Alpha and Feedback

The Tuesday before spring break, we had alpha playtests in GPL. We received valuable feedback from developers from the Fissure, Shroud, Solar Rim and Cross Stone teams, as well as some of the ATEC professors. From the anonymous polls we gathered from the playtests • The co-op element and co-op puzzles are the strongest featuresContinue reading “Comrade Quest Alpha and Feedback”

Comrade Quest History Part 3

Continued from previous post To become a better speaker, I spent the rest of Wednesday pitching Comrade Quest to as many friends, classmates, and willing strangers as I could. Most of the people who I pitched the game to really liked the idea, but it was criticism from a 3D modeling friend that really helpedContinue reading “Comrade Quest History Part 3”

Comrade Quest Dev Blog Announcement

US Claire Force reporting for duty! I am pleased to announce that my game, Comrade Quest, is currently in development in UTD’s Game Production Lab. Back in October I pitched my idea for Game Production Lab, and it got accepted! Now I am in charge of a team of nine people- programmers, level designers, animators,Continue reading “Comrade Quest Dev Blog Announcement”