This week I’ve been working on the least fun part of the 3D modeling, UV unwrapping. Thankfully Maya has a… Read more Shrine: UV Unwrapping
Hello my readers! It’s been another exciting week in FTD development. Those collision problems I had last week? No more.… Read more Fix a Bug and More Will Appear
Hello my readers! From now on, I’ll be updating the USCF blog each Sunday with development progress on Fight the… Read more Game Maker & Collision Fun
I did it! I finally did it. I decided to pay the $100. Now I’m a proud owner of Game… Read more Announcing New Game Dev Project!
I’m going to keep this post short and sweet, because I’m applying for jobs and have a lot coming up… Read more UI Design & Weapons Concept
Hello my readers! I hope everyone’s doing well in their game development quests! In my most recent adventures, I’ve attended… Read more Adventures in Portfolio Building & Learning
It’s finally reached the end of the semester, and Comrade Quest’s development is over. It makes me sad that everyone… Read more Comrade Quest Final Release
Beta was a success! As a matter of fact, out of the previous three GPL’s that I’ve been in, I’m… Read more Successful Beta!
Less than eleven hours remain before beta release. I’m nervous, happy, excited, stressed and sleepless all at the same time.… Read more Night of Beta
Tonight we’re having our beta crunch weekend night! Craziness abounds! We’re working hard on just about every aspect of the… Read more Beta crunch madness